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Data in C++ is stored in memory cells governed by data types. Because traditional C++ fundamental types (int, long) can change their byte size depending on compiler architecture (32-bit vs 64-bit Windows vs Linux), modern systems programming demands fixed-width types from <cstdint>.
| Type | Typical Size | Typical Range |
|---|---|---|
bool | 1 byte | true (1) or false (0) |
char | 1 byte | -128 to 127 or 0 to 255 |
int | 4 bytes | -2,147,483,648 to 2,147,483,647 |
float | 4 bytes | ~7 decimal digits of precision |
double | 8 bytes | ~15-17 decimal digits of precision |
<cstdint>)When building cross-platform networking, binary serialization, or graphics engines, always use explicit width integers:
double for general floating-point math (float has severe precision truncation in financial calculations).std::size_t from <cstddef> when indexing containers or counting bytes.unsigned int for loops unless counting bitfields, to prevent underflow rollover bugs.Continue learning with hands-on practice, examples, and exercises in the upcoming topic.
| Previous Lesson | Next Lesson |
|---|---|
| Comments, Indentation, and Modern C++ Coding Guidelines | Type Deduction with auto and decltype |
Test your understanding of this lesson with 1 questions. Each question has one correct answer.